Moving Pixels To Tell Stories
That Move You

Jacob Hilton is a CG Generalist living in Los Angeles, California with over 12 years of experience in 3D Animation, from documentary and new media to feature films. He is proficient in many software packages including — Windows, Linux, Maya, Houdini, 3DS Max, Blender, After Effects, and Unreal Engine. Jacob’s work can be seen in The Bad Guys, Kung Fu Panda 4, and other titles including the ones listed below.

Film + TV

Short Film

Motion Graphics

Résumé

  • · Lead Crowd Artist for Kung Fu Panda 4 – managed animators and
    shotwork while adapting to technology changes in the pipeline
    · Identified animation needs and executed shot work for The Wild Robot

  • · Used Unreal Engine to create crowd simulation tools and optimized them
    for real-time rendering and art direction for Kung Fu Panda 4

  • · Crowd simulation and shot compositions for Boss Baby 2, The Bad Guys,
    and Puss In Boots 2

    · Animation repurposing, cleanup, and per shot character promotion

    · Crowd Character setup and development

  • · Generated large crowd simulations using the Golaem plugin for Maya.
    · Repurposed and cleaned up animations for crowd cycles.

  • · Trained and led a team of artists to produce animation cycles and crowd simulations
    · Generated crowds in Golaem and Houdini for 3D animated series RWBY and gen:LOCK
    · Responsible for motion capture transfer and layout for the 3D animated series RWBY

  • · Motion graphics and 3D renders for nFusion, Invodo, and Proof Advertising

  • · Motion graphics for Samsung, AMD, and Grande Communications

  • · 3D, motion graphics and post for Frost Bank, Shiner Bock, and Whataburger

  • · 3D modeling for TEEX emergency training and the United States Navy

  • · Character modeling and texturing in Maya for slot machine animations
    · 3D asset creation and compositing to create scenes for themed games

Let’s Talk

I’m always looking for new opportunities
to create and serve. Do you have an upcoming production or project?
Let’s talk about it!