Nokia Immersive Experience Breakdown

04/06/19
By: Jacob Hilton

        Nokia put in a request for an immersive experience demonstrating their 5G end-to-end test network. Above Interactive would supply 360° drone footage taken on site at the campus in Irving, Texas. This footage would need match-moving and animation provided by the team at Pixel Mover.

Our Plate Was Full.

We knew that the plate would have a camera move of at least 260 meters as the drone flew from one end of the test site to the other. During this camera move, the animated signal beam would need to be tracked in perspective to keep the two antennas connected. To track something over such a large distance, we decided to use Maya, where we felt most confident in the tools for rigging and motion graphics. The 360° plate was mapped onto a sphere in Maya with a camera set at the center of that sphere. Markers were placed in 3D world space and rendered using the Arnold VR camera provided with Maya. The test renders were compared with the footage, and with some trial and error, we determined the absolute position of the camera.

Immersive Experience in Maya

For the signal beam, the team created a simple rig to control the end points, position, and scale of the beam during the camera move. RnD time was limited because of the two-week turnaround on this project; therefore, we would have to do the actual tracking manually. Adding keyframes for the endpoints would keep the beam “stuck” to the antennas, while the distance from camera would be handled through the scale function of our rig. Once the motion graphics and tracking were complete, we rendered everything with Arnold and composited into the final in Adobe After Effects. The final product provides an immersive experience for developers and investors to learn more about the Nokia testing facility in Irving    ■

 

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